Sunday, April 5, 2009

World of Warcraft: Wrath of the Lich King Expansion Pack

World of Warcraft: Wrath of the Lich King Expansion Pack

World of Warcraft: Wrath of the Lich King Expansion Pack

Binding : Video Game
ProductGroup : Video Games
Manufacturer : Blizzard Entertainment
Brand : Blizzard Entertainment
Label : Blizzard Entertainment
Publisher : Blizzard Entertainment
Model : 020626728195
Platform : Macintosh
Studio : Blizzard Entertainment
ReleaseDate : 2008-11-13
List Price: USD $39.99
Lowest Used Price: USD $21.97
Lowest New Price: USD $29.97
Price is accurate as of the date/time indicated. Prices and product availability are subject to change. Any price displayed on the Amazon website at the time of purchase will govern the sale of this product.
Features:
  • This expansion pack REQUIRES the original World of Warcraft game and The Burning Crusade expansion pack in order to run
  • World of Warcraft: Wrath of King Lich expansion pack for PC and Mac opens the new continent of Northrend
  • Death Knight is Warcraft's first hero class and is available for any player with at least a level-55 character
  • Northrend offers new environments, including Dragonblight, Grizzly Hills, Borean Tundra, and Howling Fjord
  • New creatures inhabit the icy continent, such as Nerubian Viziniers, Plague Eruptors, Shoveltusks and Flesh Giants
Amazon.com Product Description
Fans of World of Warcraft, prepare for Blizzard Entertainment's next installment -- World of Warcraft: Wrath of King Lich. In this latest expansion, something is afoot in the cold, harsh northlands. The Lich King Arthas has set in motion events that could lead to the extinction of all life on Azeroth. The necromantic power of the plague and legions of undead armies threaten to sweep across the land. Only the mightiest heroes can oppose the Lich King and end his reign of terror.



The tuskarr, a walrus-like race of nomadic fisherman, inhabit the icy Borean Tundra. View larger.


Half-giant warriors, the vrykul, once inhabited the land. View larger.


You'll enjoy exploring Northrend and all its environments and dungeons. View larger.


Explore Northrend and battle the Lich King with World of Warcraft's first hero class character -- The Death Knight. View larger.


One of many new environments, Dragonblight is an arctic wasteland surrounded by dense forests. View larger.


Many strange and terrifying creatures inhabit this frozen continent. View larger.
Enter the Death Knight
This expansion adds a host of content to the already massive existing game world. Players will achieve soaring levels of power, explore Northrend (the vast icy continent of the Lich King), and battle high-level heroes to determine the ultimate fate of Azeroth. As you face the dangers of the frigid, harsh north, prepare to master the dark necromantic powers of the Death Night -- World of Warcraft's first Hero class. No longer servants of the Lich King, the Death Knights begin their new calling as experienced, formidable adversaries. Each is heavily armed, armored, and in possession of a deadly arsenal of forbidden magic.

If you have a World of Warcraft account with a character of at least level 55, you will be able to create a new level-55 Death Knight of any race (if on a PvP realm, the Death Knight must be the same faction as your existing character). And upon entering the new world, your Death Knight will begin to quest to level 80, gaining potent new abilities and talents along the way. This expansion allows for only one Death Knight per realm, per account.

New Environments in Northrend Await
Journey through the remote, diverse lands of Northrend and explore Dragonblight, Grizzly Hills, Borean Tundra, and Howling Fjord. Named for bones of perished dragons and majestic shrines to the fallen creatures, Dragonblight is an arctic wasteland surrounded by dense forests.

Not everything is frozen in Northrend. The lush mountains of Grizzly Hills are the ancestral home to the furbolgs, who have grown accustomed to relative peace. Although their tranquility is being challenged by trappers, goblins, and ice trolls, Grizzly Hills remains a vast and dangerous wilderness.

The southwestern tip of Northrend is home to the sprawling Borean Tundra. The Horde has established a dominant presence in this icy portion of the continent and has formed a bond with the tuskarr, a walrus-like race of nomadic fisherman. Magical energy is afoot in the region, and it has caused increased tension.

High above the Great Sea at the southeastern tip of Northrend lies the Howling Fjord. Ancient mythology holds that a race of half-giant warriors, the vrykul, once inhabited the land, founding a prosperous civilization. They mysteriously vanished, leaving deserted villages and abandoned temples. In present times, the Alliance and the Horde have come to Howling Fjord to confront the Lich King. Strangely, this has prompted the return of the vrykul, who are attacking the Alliance and Horde settlements. Howling Fjord presents a difficult challenge on two fronts: withstanding the vrykul's onslaught and battling the evil Lich King.

A Multitude of Monsters
Strange and terrifying creatures inhabit the frozen continent of Northrend, such as Nerubian Viziniers, Plague Eruptors, Shoveltusks and Flesh Giants, to name just a few. Half-spider, half-humanoid, the viziniers utilize sorcery and high intelligence to emerge as the rulers of Nerubians' underground kingdom. The Plague Eruptors are walking corpses created by the Lich King's evil experiments to spread horror and chaos across the living world.

Massive curved antlers make it easy to identify the Shoveltusks. These grumpy beasts are very dangerous, territorial, and best left alone. The Flesh Giants are nothing short of nightmarish abominations. Cobbled together from the pieces of giant body parts, the Flesh Giants employ tremendous strength to carry out the Lich King's wishes.

The World of Warcraft: Wrath of King Lich expansion pack allows you to engage in epic siege warfare. The pack presents the first Hero class and allows you to transform your Death Knight's look with character customization that even include hairstyles and dances. You'll enjoy exploring the Northrend and all its environments and dungeons, filled with some of the deadliest creatures -- and greatest treasures -- on all of Azeroth.


System Requirements
Minimum Recommended
Operating System PC: Microsoft Windows XP or Windows Vista (with latest Service Packs)
Mac: Mac OS X 10.4.11 or newer
CPU PC: Intel Pentium 4 1.3 GHz or AMD Athlong XP 1500+
Mac: PowerPC G5 1.6 GHz or Intel Core Duo processor
PC: Dual-core processor, such as Intel Pentium D or AmD Athlong 64 X2
Mac: Intel 1.8 GHz processor or better
Graphics Hardware PC: 3D graphics processor with Hardware Transfor and Lighting with 32 MB VRAM, such as an ATI Radeon 7200 or NVIDIA GeForce2 class card or better
Mac: 3D graphics processor with Hardware Transform and Lighting with 64 MB VRAM, such as ATI Radeon 9600 or NVIDIA GeForce Ti 4600 class card or better
PC: 3D Graphics processor with Vertex and Pixel Shader capabilities with 128 MB VRAM, such as an ATI Radeon X1600 or NVIDIA GeForce 7600 GT class card or better
Mac: 3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM, such as ATI Radeon X1600 or NVIDIA 7600 class card or better.
Memory PC: 512 MB (1 GB for Vista)
Mac: 1 GB
PC: 1 GB (2 GB for Vista)
Mac: 2 GB
Hard Drive Space 15 GB of free space
All Platform Requirements Keyboard and mouse, required for controls. Other input devices not supported. Active broadband Internet connection required to play.


Customer Reviews


World of Warcraft: Wrath of the Lich King Expansion Pack (2009-04-02)
Pros:

This game is easy to get addicted to because of diversity. Not many games along with the quests, raids, dungeons, have tradeskills you can use to make things and sell at a an auction house or give to your other guild members, or put in a guild bank. Not many others have mail so you can send peoples characters items and money or your own other toons. Overall this is a good game.

Cons:

They have improved most of the things I complained about in the past, walking five miles in the snow barefoot as a ghost to restore your body without being able to fly there and having the guy you just wasted for a quest respawn so you have to kill him again. There are several more graveyards now, but still not enough to suit me. I can live with that though, but why they felt the need to take away our ability to use our flying mounts that we got in Outlands is beyond me. In Neverend you have to RE-BUY flight (coldweather flight training, please their are cold places in Outland) at level 77 for the ridiculous high amount of $3000 GP. There are times I want to get a hold of the people that think these idiotic ideas up at Blizzard. I doubt Blizzard needs all this in-game gold unless they are selling it to the Chinese so they can sell it back to the WoW players. So if you think I hate your Cold Weather Training at level 77 in Neverend you are right Blizzard. It almost made me quit the game. Pull something as idiotic on the next expansion and you can bank on me quitting.

CA Luster


Fun short-term, but no legs... (2009-04-02)
This review is for those who have played WoW, stopped for one reason or another and are considering coming back to the game. If you have not played the game before, I apologize as the following may not mean a lot to you. I've played since beta (October 2004), have 3 level 80 characters (covering tanking, healing and damage), and will be leaving the game until the next expansion (if not permanently).

There are a lot of positives about this expansion at the beginning. There is always excitement about the new continent and, in this case, the new class (Death Knight). Blizzard has also done some notable changes to the mechanics of the game.

The leveling experience is good on the new continent (Northrend) in that the zones seem more vibrant than in the Burning Crusade expansion. The dungeons are much shorter in this expansion, so you don't spend as much time (or gain as much experience) going through them. The quests are pretty much standard fair except that there are new mechanics with siege engines and mounts that are essentially mini-games inside of the game. Initially, they are very enjoyable. One frustration with leveling is that you can't get to the new capital until Level 74 unless you have a mage/warlock friend or pay for the service...so going to a capital city to train until then requires travel across continents.

Once you reach level 80, you have the ability to enter the dungeons in heroic mode or go on raids. For those that played Burning Crusade, heroics and raids (both 10 man and 25 man) is greatly watered down. Blizzard has acknowledged this and has stated that they prefer the current state of affairs. While this means that anyone can see all the content, it also means that there is no challenge associated with running heroics or raids. My first attempt with a poorly equipped and poorly skilled PUG (pick up group) into the primary 10 man raid (Naxx) was wildly successful (more than 1/2 of the raid instance cleared in a few hours). With the lack of challenge (due to the ease), there is no sense of progression. It also seems to have created a large population of arrogant players who think they are great which drains the fun of interacting with people in the game.

Blizzard's decisions regarding the change in player mechanics has left the game severely out of balance. There is a noticeable lack of certain classes / specs for the PvE (player versus environment) and PvP (player versus player) aspects of the game. Tanking is more enjoyable since a tank can contribute significantly to the damage part of the games, but there is a distinct shortage of healers that will frustrate anyone trying to PUG the otherwise trivial heroics and raids. Threat is almost never a concern, cc (crowd control) is no longer needed, and damage dealers (dps) can be rather incompetent and still put out sufficient damage. This means that there is no longer need to plan out how to approach a trash mob or a boss...pretty much charging in and firing away works just fine for nearly all encounters. Healers are left on the short end of the stick (hence the shortage) since AoE (area of effect) tanking is now the rule (thus increased damage against the tank) and many times dps aren't bothering to avoid damage. Additionally, there are some bosses / raids and heroic instances where you are essentially stuck with a pre-made character (e.g. riding a dragon) which means no matter how well you progress, you will remain stuck with the pre-made character.

Since Blizzard has still not separated PvP and PvE abilities (durations, damage, etc), the resilience band-aid is still going strong for PvP, and has become even more critical to PvP success. PvP is tuned for those with 600+ resilience, effectly leaving out the casual PvP player who will find themselves being destroyed by the new mechanics because they will not easily be able to get to that level of resilience (and, yes, the rogue stun-lock until you are dead is still a very common experience until you have high resilience). The plate classes (warriors, paladins, death knights) all have high damage now which has left most cloth classes (mages, warlocks, priests) out in the cold until they can obtain the high levels of resilience gear. Very noticeably missing from battlegrounds are shamans (except resto). Mages and priests are becoming scarce. This results in battlegrounds that have less and less variation since they are becoming more dominated by high damage, high armor classes. Arenas are much the same...one glance at the top teams [..] shows you the lack of variation and imbalance that has developed.

The next content update promises more of the same (again, Blizzard has clearly stated that they are happy with the state of game's PvE ease, and there are no indications that the PvP imbalances will be notably addressed) except that healers (already in short supply) will have the additional frustration of lowered mana regeneration.

In summary, if you are looking for a non-challenging game, this expansion will be a very positive experience for you. If you enjoyed the strategy and the rewards that only came with working on your character(s), this game will be a major disappointment once you've gotten to level 80.


Complete and utter GARBAGE! Just a new carrot to put on the string (2009-03-23)
I also did my review at gamespot here it is for aamazon.

This game is complete garbage! Before I even get into the review I want to note that this game is broken. If you do purchase the expansion just be prepared for server crashes, restarts, and appologies from Blizzard stating that the realms will be down for 4 hours or more while they fix issues with the new content. Heck, even if your playing on the old "content" you still will be sitting at your computer looking at the Sign on screen.


I wish Blizzard would work on making new and interesting game content, rather than putting a new paint job on the same old house. The new world looks the same as the old worlds. Just a few design differences. Nothing truly out of this world or note worthy. The new PVP battleground was nothing to brag about. Picture Alterac Valley with a fortress you defend. The new PVP gear is just a new and even more horrible grind. PVP armor is 60K a piece and there are 5 pieces to collect. Enjoy having no life and spending hours farming the honor needed for those sets.Not to mention enjoy trying to earn those points fighting against the horrible class balancing that Blizzard makes an attempt to fix every new patch.


The real killer is that Blizzard almost forces you to buy the expansion. All the old cities are just about empty now. Shatterah is a ghost town, better yet Outlands are like a barren wasteland now. All the previous battle grounds are now 70+ , so if your decked out in that PVP armor enchanted to the teeth good luck getting swated by people 9 levels higher than you. The only BG that seems untouched is the Alterac Valley(which is 61-70). Mostly what you'll find are bunches of 60's and few 70's as most accounts have moved on and leveled, level some games noticably uneven (20 to 40). There are new arts and crafts for you to learn, and world PVP is still boring as ever. Invade a city and be prepared for 90 Gaurds to spawn and wipe you.

Aside from,10 new levels, some new items and trades, a new area to run around in (which looks more like a missmash of the previous games rolled into one), there really isnt much to do. Blizzard has the greedy idea to keep you playing longer they should at more levels, but once you hit the cap, they give you little to do afterwards. Usually it's one of 3. Raid,ARENA, or make a new character. You'll eventually end up with the same problem you had last game. Decked out in the best armor and bored as hell with nothing to do. Like I always argued with people, Blizzard needs to work on adding fun and exciting game content, not regurgitated ideas from yesteryear.
Overall the Wrath Of The Lich King is nothing new or worth buying, unless you just want to hit 80.


To all the people who gave a bad review (2009-03-21)
first i would like to point out because this has been bugging me.. "this game is not for little kids (im giving it a 1) LOOK ON THE BACK OF THE BOX!!!! what does it say??? T for teen, Blood (which i havent seen), Violence, suggestive themes, alchohol. Your 5 year old shouldnt be playing it anyways dont you look at the rating your obviously not very careful or really just dont care.

People who complain that killing innocent people for fun. It's called a Death Night for a reason what do you want them to do? ride on rainbows and run around in sunny feilds telling everyone they love them? Also if you played for more than an hour you would see that actualy that behavior isnt excepted once you get into org or stormwind you are spit on an get old food thrown at you and boo'ed. Then you realize.. maybe i shouldnt be doing this.. and you team up AGAINST the lich king and become GOOD and people LIKE YOU.

i give it a 4 for fun, not a 5 because i find myself never playing with my friends and most people ignore you when you talk to them. I tell my friends what team im on an they will go join the opposite team because they like the characters more an think that we can still quest togeather /palmtoface or they are either to high of a level that you cant quest with them or they are lvl 1 and you are lvl 70 and dont want to help with with EVERY SINGLE quest to 70.

i give it a 3 over all because why should we pay more for wotlk when we are getting less? BC got 2 new races, new armor, new instances and +10 levels. we get 1 new class, new armor, new instances and +10 levels for 10$ more??? im 16 and cant get a job because of the resession (cant spell) and my parents dont hand money to me on a silver platter. 40$ is a lot to ask for when you are giving us LESS. Now if it was the price that i bought BC 30$ i would consider buying more likely. and would give this game a 5.


Awesome upgrade -- A must have for serious WOW gamers (2009-03-18)
My 17 year old son has been playing WOW for a couple of years and just when I think I can rest assured no more spending is required (other than the monthly subscription) along comes a new upgrade. I must say that my son's opinion is that this game is a must have for all WOW gamers...more levels, more capabilities, better interaction with his friends who already had the upgrade, etc. etc. He loves it and can't waite for the next installment. Somehow that makes it well worth every cent.


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Product Information and Prices stored: April 5 , 2009, 09:58

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